Tag Archives: Arcade

Masters of VGM 3: Women of Capcom – PA191

Pixelated Audio is back for the third annual Masters of VGM (@MastersofVGM), which happens every June. Various podcasts come together to highlight game composers with the theme this year focusing on the amazing women in the industry. We decided to take a more narrow focus on some of the lesser known composers at Capcom and… Read More »

GunMaster – PA187

GunMaster is a December 1994 arcade exclusive game developed by Metro Corporation. It’s a single or two-player boss rush action game that’s part fighting game and part platformer; think a dash of Gunstar Heroes with a Neo Geo art style. The game uses a well-established combo of soundchips: the OKIM6295 for 4 channels of ADPCM… Read More »

Gigandes – PA186

Gigandes (ギガンデス) is an arcade game developed by East Technology in 1989 and released in February of 1990. It’s a horizontal shmup in the style of R-Type featuring all of the bio-mechanical tropes common to the era. It was designed for the Taito X System hardware which used a YM2610, the same audio configuration used… Read More »

Plus Alpha – PA185

We’ve got a really fun soundtrack to dive into this episode from a Jaleco arcade title released in 1989 called Plus Alpha, composed by Tsukasa Tawada.  It’s an overhead shooter similar to Twinbee, Raiden, or 1942 and was re-released on the Nintendo Switch in 2020 under the Arcade Archives series published by HAMSTER Corporation. This is… Read More »

Brian Schmidt – PA178

How do you do justice describing Brian Schmidt‘s contribution to gaming? His impact on the global trajectory of games has been immense. There’s no doubt in our minds that Brian is one of the most important figures in videogame history, and we couldn’t be more honored to have him joining us on the show. This… Read More »

Gremlin Graphics with Neil Biggin – PA175

Today we’re joined by industry legend Neil Biggin in an absolutely massive show! Neil regales us with hilarious stories as we cover a wide range of his electronic music during his time at Gremlin Graphics from about 1992-1996. He walks us through some memories of landmark events during the 16 and 32-bit eras: the launch… Read More »