After the Library of Congress we’re kicking off a new short episode format and making a return to the wellspring of great VGM with another sports title. This time we’re listening to the music of tennis game Rackets & Rivals released on the NES in 1993 only in… Europe?
Developed and published by Konami or more accurately their European subsidiary Palcom, Rackets & Rivals is an unremarkable late-era NES game with a brief but excellent soundtrack worthy of some attention. The range of Konami technical tricks is on full display here.
Just after recording, Bryan confirmed with Hiroshi Takeyasu (of Bemani fame) that he did indeed compose 2 songs and create sound effects for the game. Although he couldn’t recall which two tracks, stylistically Match Results and the Unused track sound most similar so that’s our best guess. The other suspected composer Tomoya Tomita also responded to Bryan with a confident “no”, so the second composer of the game remains a minor mystery. Enjoy!
We’re back from the Library of Congress and what a rare honor it was to be included in their inaugural weekend long event celebrating the music of games. Our talk, which you’ll hear today, covered the early history of video game audio with a few detours into film and pop culture for context.
In addition to our talk, we also got to speak on a panel discussion alongside composer Austin Wintory (Journey) and game designer Rami Ismail (Nuclear Throne) for the world premiere of Austin’s interactive piece Arrows. We also got to meet Winifred Phillips (Assassin’s Creed III: Liberation) after her talk on interactive game audio!
The Library of Congress was a wonderful experience; certainly one for the history books (quite literally) and we hope you enjoy our talk.
Gabriel Knight was developed and published by Sierra On-Line on December 17, 1993 for DOS/Windows/Macintosh. Join Gabriel, a bookstore owner, would-be author, and a man with a love for the ladies as he follows the “Voodoo Murders”. With the help of his trusty assistant Grace and longtime friend Detective Mosely, what starts off as searching for inspiration for a novel ends up uncovering ties to New Orleans’ voodoo past, the present day criminal underworld and his own tangled family history.
The evocative score was composed by industry veteran Robert Holmes, and the game was written and designed by powerhouse creative Jane Jensen. Together their work perfectly captures a place in time so memorably it resonates even all these years later. We’re honored to be joined by Robert Holmes for an interview that we’ve been looking forward to for a long time.
We’re very proud to announce that Pixelated Audio is giving a talk at the Library of Congress in DC, the first event of its kind.
We’ll be covering a brief history of game audio, then participating in a panel during a new interactive piece composed by Austin Wintory, and performed by Philippe Quint, violin; and Peter Dugan, piano.