Micro Maniacs – PA104

Micro Maniacs is an isometric racing game (based on the Micro Machines franchise) for the Game Boy Color, released only in the UK and Australia in 2001. This offshoot originally began on the PlayStation, by Codemasters, but given the popularity of Nintendo’s handhelds, it ended up making a transition to the portable market shortly after.

For the Game Boy Color adaptation, Codemasters had less of their hand in its development. This time it was published by THQ and development was subcontracted out to a small group called Hyperion StudiosTHQ also found a composer to do the music, a mysterious contractor known as MESSY STUDIOS.

EDIT: User GBC Fan says that the composer is Laxity (Thomas Egeskov Petersen). We’ll have to follow up but it does seem likely.

Even though it’s a somewhat simple racing title, the C64 demoscene style soundtrack keeps the energy level peaked for the game. Take a listen as we explore the Micro Maniacs soundtrack on the Game Boy Color.

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Dropsy with Jay Tholen and Chris Schlarb – PA103

Dropsy video game music Chris Schlarb and Jay Tholen pixelated audio episode 103

Developed by Tendershoot and A Jolly Corpse and published by Devolver Digital in 2015, Dropsy: A Point and Click Hugventure is the story of one clown’s journey to make the world a better place. Take a mellow journey through various locales with your animal buddies and a fittingly chilled out soundtrack.

We’re thrilled to have both the creator Jay Tholen and lead composer Chris Schlarb join us for a lively discussion about this surprisingly genuine story and talk about our shared love of 90s adventure games.

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LIVE: MAGWest 2 Panel – PA102

Another year, another MAGWest, the West Coast Music and Gaming Festival (MAGFest) in Santa Clara, California (August 10-12, 2018). MAGWest brings it – with the bands, games and an awesome community of VGM fans!

This time we’re joined by a whole slew of performers from this year and last year as they talk about their childhood gaming experiences and some of the ways that gaming and VGM shaped their lives as performers.

The audio quality isn’t perfect (far from it – especially in the beginning. Sorry Michaela!) but everyone in the panel had a lot of fun!

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Staff Roll: Manabu Saito – PA101

pixelated audio manabu saito staff roll episode 101

We begin a new chapter of Pixelated Audio with our first solo show, and our first full-length tribute episode, this time honoring Manabu Saito. Saito was a prolific composer for System Sacom from 1987 to 1991, composing and arranging the music for over 15 games.

You may have heard his music in Yuurei-kun on Episode 91, but this time we take a deeper dive over his entire career. Listen to Saito’s growth as a composer over four years and 25 songs in a wide range of styles.

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Crash Bandicoot with Josh Mancell – PA100

josh mancell crash bandicoot pixelated audio episode 100

The original Crash Bandicoot games were developed by Naughty Dog and published by Sony Computer Entertainment. Crash answers the question of “What would Donkey Kong Country be like in 3D?”

The first Crash title debuted in September of 1996 on the Sony PlayStation and became an almost instant success, spawning numerous sequels and additions over the years. Although it was never official, Crash was the PlayStation’s first mascot, and helped build Sony’s console brand to become a household name the world over.

Join us as we chat about the original trilogy; Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped with none other than series composer Josh Mancell in our milestone 100th episode!

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Q&A with Naoki Tsuchiya (Adventures of Little Ralph)

Naoki Tsuchiya (Former composer at New Corporation)
Works: The Adventures of Little Ralph, Victorious Boxers: Ippo’s Road to Glory, Houkagono Lovebeat, etc.

This is a brief Q&A interview with Naoki Tsuchiya about his career
and the composition done for The Adventures of Little Ralph
Interviewed/translated by Pixelated Audio on 2018.06.06 for Episode 99


PA: How did you get your start with game audio?

When I was a student I was in love with game music and I poured my heart into creating it as a hobby. I worked really hard in school and kept tuning my skills and eventually after vocational school I joined up with a company as a sound creator. Continue reading