1500DS Spirits: Igo – PA137

 

Nothing beats Go on the go, and that’s exactly what you get with 1500DS Spirits Volume 10: Igo! Game developer and cosmetics company Tasuke put out a number of these budget titles for the DS and DSiWare around 2007-2008, consisting mostly of board and card games. They’re similar to the more well known D3 “Simple” series of budget titles. Igo is the 10th and final game in the 1500DS Spirits series, released in May of 2008.

We weren’t able to find a composer for the game but it’s another short episode with a nifty traditional Japanese soundtrack. Sit back and enjoy, and share your favorite Go strategies.

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WonderBorg – PA136

In the late 90s, programmable robot toys were becoming popular and WonderBorg was no exception. Released by Bandai in 2000 for the WonderSwan and later for the PC, WonderBorg was a kit that included a programmable beetle robot and a application called Robot Works which allowed you to send basic commands to it.

The WonderBorg featured a number of sensors to give it some awareness of the world and it was capable of some moderately sophisticated conditional programming. It featured a simple code-free graphical condition builder and a few different modes like training, and even a Tamagotchi style “pet” mode in the Japanese release.

Sadly we couldn’t find the composer of the music to give them proper credit but kick back and listen to some crunchy percussion and dance beats in this short episode. We hope you like it.

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Waterworld – PA135

In 1995, the movie Waterworld was released and the real world was changed forever. As we pass the 25th anniversary, we attempt to rehabilitate the reputation of a perfectly competent mid 90s action film and then “dive” into the music of the many licensed cash-in games that followed the film’s release.

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Aqua Kitty with Electric Cafe – PA134

Aqua Kitty is an indie game success story. Developed by Tikipod and initially released in 2012 as a Playstation Mobile game, it saw continued releases with new features and improvements up to its most recent release on Switch in 2018, and it remains a blast to play today. We’re very lucky to be joined by the game’s composer, Mark Day (aka Electric Cafe) to talk about the music for Aqua Kitty in its various incarnations, as well as several other projects he’s worked on.

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Hover Racing – PA133

In 1996, Sony opened the floodgates to indie console game development on the Playstation 1 through their Net Yaroze platform. Over the next several years, short games and demos of all kinds were created and distributed with game magazines on demo discs, including the focus of today’s episode.

Hover Racing was created by a small team of university students led by designer Tomokazu Sato and primary composer Hiroaki Ohmori between April and November of 1997, a concise but polished clone of futuristic racing games like F-Zero X and Wipeout. The core gameplay consists of 3 Grand Prix with 3 tracks each, as well your usual practice and time attack modes. Like many games of the genre, you race at high speeds through sharp turns, boost pads, jumps and harsh terrain, all at a beautiful 60fps. Overall it’s an impressive package from a team of novice indie game developers.

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Airport CEO with Sinephony – PA132

We’re joined once again by Swedish audio production team Sinephony, this time listening to the mellow jams from the 2017 game Airport CEO. The game is a tycoon and management sim from Swedish game developer Apoapsis Studios where you act as CEO of your own airport, in the tradition of games like Transport Tycoon and Sim Coaster. Airport CEO is currently available on Windows and Mac.

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