Cuphead is the first game by the indie studio called StudioMDHR based in Canada, which was created by brothers Chad and Jared Moldenhauer.
In development since 2010, Cuphead graced the gaming world only last month but is the first of its kind. Now, we’ve seen many action platformers and many boss-battle systems pop up before (no short supply here) but a beautiful art style that is reminiscent of cartoons from the 1930s combined with a killer sound that marks an era, Cuphead is something of its own.
Join us as we chat with the current world record speed runner, The Mexican Runner, about the gameplay. And of course, composer Kristofer Maddigan about his composition.
It’s Halloween season and we’re bringing out a soundtrack to one of the most terrifying adorable ghosts around (even makes your ghost emoji look scary). Yuurei-kun (aka Mr. Ghost) is a side-scrolling action game released for the MSX2 and higher compatible machines in 1989 both published and developed by System Sacom. While the soundtrack was written using simple PSG (3 voices), the late Manabu Saito delivered an enjoyable soundtrack that is wonderfully composed and hauntingly catchy.
A bit of a change from our normal episodes, James is sick this week so Gene taps in to fill the void in this late night recording. We hope you enjoy it!
In this installment we’re exploring the soundtrack of an overlooked SNES Action-RPG released in 1994, titled: Brain Lord. It was developed by Produce! in conjunction with a sound group called Opus, and published by Enix for the Super Nintendo (or Super Famicom).
Composed by Masanao Akahori, the game has a totally catchy soundtrack and some truly wonderful moments that were clearly inspired by 80’s Pop and Rock. Join in as we take a step into the town of Arcs with Remeer and friends.
Riding on the heels of our last episode (MAGWest Panel), Gene co-hosts with us once again for a Sega Genesis/Mega Drive themed Expansion Pack. We’ve got a lot of great music and hopefully some new stuff that you might have missed!
MAGWest was the first West Coast MAGFest event in Santa Clara, California (August 25th-27th) and we were stoked to be invited to do a panel this year. The topic we landed on was the sound system of the Sega Genesis/Mega Drive and how the two sound chips (Sega PSG/YM2612) complemented each other for a rich audio experience. This year we had two guests join in on the talk. Well-known chiptune artist and game audio advocateInverse Phaseand the master of the OPL2, Extent of the Jam. Sound chips, tunes, and some Inverse Phase originals included. There’s also a mini game at the end :)
MAGWest had tons of bands, music, gaming, and awesome people in the community. It was a blast! Look below for the presentation —Oh, and pardon the audio quality!