Tag Archives: Interviews

Crash Bandicoot with Josh Mancell – PA100

The original Crash Bandicoot games were developed by Naughty Dog and published by Sony Computer Entertainment. Crash answers the question of “What would Donkey Kong Country be like in 3D?” The first Crash title debuted in September of 1996 on the Sony PlayStation and became an almost instant success, spawning numerous sequels and additions over the years. Although… Read More »

Q&A with Naoki Tsuchiya (Adventures of Little Ralph)

Naoki Tsuchiya (Former composer at New Corporation) Works: The Adventures of Little Ralph, Victorious Boxers: Ippo’s Road to Glory, Houkagono Lovebeat, etc. This is a brief Q&A interview with Naoki Tsuchiya about his career and the composition done for The Adventures of Little Ralph Interviewed/translated by Pixelated Audio on 2018.06.06 for Episode 99 PA: How did you get your start with game audio? When… Read More »

Neural Gear with Keishi Yonao – PA98

Neural Gear, developed by Fill in Cafe and published by Cross Media Soft, is a 3rd person rail shooter (riding in the light of Space Harrier) released strictly for the Sharp X68000 on November of 1990. While the game doesn’t win any awards in the visual department it makes up for it in audio. Composed… Read More »

Wonder Boy III: The Dragon’s Trap with guests Shinichi Sakamoto, Michael Geyre, Omar Cornut, and Romain Gauthier – PA95

WonderBoy III: The Dragon’s Trap is a special game for a lot of people in a lot of ways. Today we will explore all the different paths to find its hidden gameplay and musical treasures. Much like the game, with its colorful cast of playable characters, we will not be alone on this journey of… Read More »

Cuphead with Kristofer Maddigan and TMR – PA92

Cuphead is the first game by the indie studio called StudioMDHR based in Canada, which was created by brothers Chad and Jared Moldenhauer. In development since 2010, Cuphead graced the gaming world only last month but is the first of its kind. Now, we’ve seen many action platformers and many boss-battle systems pop up before… Read More »

LIVE: MAGWest Panel with guests Inverse Phase and Extent of the Jam – PA88

MAGWest was the first West Coast MAGFest event in Santa Clara, California (August 25th-27th) and we were stoked to be invited to do a panel this year. The topic we landed on was the sound system of the Sega Genesis/Mega Drive and how the two sound chips (Sega PSG/YM2612) complemented each other for a rich… Read More »