Tag Archives: OCReMix

VGM Arrangements – PA148

Today we have Nick Marinelli joining us, former head of MAGFest and longtime VGM aficionado. The focus of the show is on the development and history of the VGM community, from its awkward adolescence to the large and growing movement that it is today, which we are very happy to be a part of. Nick… Read More »

TMNT Tournament Tunes – PA08

It was only a matter of time before the turtles made an appearance on this show but we thought it would be interesting to give some love to a less popular set of games. So pull out that frozen pizza you’ve been saving for a special occasion because Pixelated Audio is back in a new… Read More »

Halloween Beats – PA07

We’re getting into the holiday spirit with a Halloween themed grab bag. There’s been no shortage of creepy games released over the years so when putting together our list we made sure to choose ones that span the spectrum of fun and silly to mindbogglingly bizarre. So it doesn’t matter if you’re a fan of… Read More »

Vectorman Jams – PA06

Every publisher and developer hope for a game that has all the right elements; a game that’s a hit. BlueSky Software hit that nail on the head with their 1995 release of Vectorman for the Sega Genesis/Mega Drive. With creative character and world design, great gameplay and a groundbreaking soundtrack from Jon Holland, the technical achievements and gameplay have… Read More »

Whistling Wild Arms – PA05

Throw in traditional JRPG elements, some Ancient Relic Machines and a touch of the Wild West and you’ve got yourself Wild Arms for the Sony Playstation. Join us as we go through Filgaia’s story, battles, characters and, of course, the sweet music from a very talented and versatile composer, Michiko Naruke. http://media.blubrry.com/pixelatedaudio/ia601401.us.archive.org/25/items/PixelatedAudio05/PixelatedAudio05.mp3Podcast: Play in new… Read More »

Zyrinx Ecstasy – PA04

This week we bring you music from a short-lived company with strong roots in the Amiga demo-scene called Zyrinx. Beginning on Sega’s 16bit hardware, they set out to push the limits of the Genesis and Mega Drive further than other developers had done. With their custom sound driver, incredible visual accomplishments and the launch of… Read More »