Tag Archives: Live

LIVE: VGMTogether – Preserving Game Audio – PA162

We had a great time at VGMTogether presenting our talk on game audio logging and the dedicated communities around the world that have spent years archiving music as accurately as possible. It’s a commonly overlooked topic that nevertheless supports a lot of activities in the game music scene. You may have heard it referred to… Read More »

LIVE: Library of Congress: A Brief History of Game Audio – PA112

We’re back from the Library of Congress and what a rare honor it was to be included in their inaugural weekend long event celebrating the music of games. Our talk, which you’ll hear today, covered the early history of video game audio with a few detours into film and pop culture for context. In addition… Read More »

PA Talk at the Library of Congress

We’re very proud to announce that Pixelated Audio is giving a talk at the Library of Congress in DC, the first event of its kind. We’ll be covering a brief history of game audio, then participating in a panel during a new interactive piece composed by Austin Wintory, and performed by Philippe Quint, violin; and… Read More »

LIVE: MAGWest 2 Panel – PA102

Another year, another MAGWest, the West Coast Music and Gaming Festival (MAGFest) in Santa Clara, California (August 10-12, 2018). MAGWest brings it – with the bands, games and an awesome community of VGM fans! This time we’re joined by a whole slew of performers from this year and last year as they talk about their childhood gaming… Read More »

LIVE: MAGWest Panel with guests Inverse Phase and Extent of the Jam – PA88

MAGWest was the first West Coast MAGFest event in Santa Clara, California (August 25th-27th) and we were stoked to be invited to do a panel this year. The topic we landed on was the sound system of the Sega Genesis/Mega Drive and how the two sound chips (Sega PSG/YM2612) complemented each other for a rich… Read More »